Wow! It’s been a while, but I am finally back. In truth, I’ve been here the whole time, but if all you had was this blog to verify my existence or non-existence, it certainly wouldn’t have been apparent. I had a variety of intentions (mostly good) regarding my life and the various projects I was… Continue reading Proof of Life + Many Marvelous Monsters
Tag: game dev
Diablo Simulator: The Great Refactoring
Over-scoping and over-engineering were two things I wanted to avoid with this project. With the lack of a strict deadline, the scope is still manageable, given that I’m not having to worry about things like physics and (for the most part) graphics. That said, I definitely underestimated the amount of organization I needed on the… Continue reading Diablo Simulator: The Great Refactoring
Diablo Simulator Preview
Progress on the new game project is going well. After a long time working on C++ game engines, getting to work in C# has been a nice breath of fresh air so far. There’s already a number of things I’m used to doing in C++ (mostly involving templates / generics) that I have to find… Continue reading Diablo Simulator Preview
Next game project: Diablo Simulator
Since I’ve been mired in curriculum development and designing APIs for the past few years, I haven’t had much of a chance to actually make games. I did a brief venture into PICO-8 last year, which taught me a few things about Lua and making pixel art, but also taught me that PICO-8 is very… Continue reading Next game project: Diablo Simulator