Below are a few of my current tabletop homebrew projects. I primarily play and GM using the D&D5e ruleset, so most of my content is geared towards that.

Demon Hunter / D&D5e Homebrew Class (2018 – 2019)

My initial goal for this project was to present the Demon Hunter from Blizzard Entertainment’s Warcraft universe as a playable class in D&D. To do this, I took features from several existing classes, such as the Barbarian, Monk, and Warlock, and retooled them to create something new that fits the Warcraft-ian Demon Hunter fantasy.

While the current iteration largely succeeds on allowing players to fulfill that fantasy, the complexity is too high, and it steps on the toes of a few too many other classes. Future iterations will shift the class away from spellcasting and summoning, focusing on the martial combat aspects while keeping the demonic transformation ability. A name change is also being considered, to avoid conflation with other non-Warcraft demon hunters.

NOTE: This project is currently undergoing a major revision. For those who are curious, the previous iteration can be found at the following link:

Demon Hunter Class – Stable Version – GMBinder

Way of the Four Elements / D&D5e Monk Subclass (2018)

My goal for this project was to make a more impressive and versatile version of one of the pre-existing subclasses for the Monk in D&D5e. The Way of the Four Elements subclass, as it originally stands, was a bit underpowered and failed to truly live up to the fantasy of being what is essentially the Avatar from Avatar: The Last Airbender and Avatar: The Legend of Korra. To correct this, I added a much wider swathe of elemental powers to choose from, and boosted the power and/or utility of those options that I kept.

Complexity was again an issue with this project. Future revisions may see abilities simplified or removed so as not to overwhelm the potential player. That said, as someone who traditionally plays spellcasters, I don’t tend to mind added complexity in melee classes; perhaps interested players will feel similarly.

If you’re interested in taking a closer look at this subclass, please contact me using the link below. At some point, I intend to have it up in GMBinder, but until then I’ll be giving out the link on a case-by-case basis.

Tomb of Annihilation Player’s Guide / D&D5e Campaign Supplements (2017 – 2019)

I’m currently GMing a party through Wizard’s Tomb of Annihilation campaign. I have some supplemental content I’ve created that I may host here once the campaign is completed. More than likely, however, it’ll end up being a blog post explaining what sources I pulled from rather than a dump of my files.

What I can share, however, is the music I wrote for the campaign. It’s an ongoing project, but there are a few tracks worth checking out:

Interested in working together?