Pseudorandom Ramblings

Project Updates: Leviathan and Requiem

Hello! Wanted to provide a quick update on the status of the two major projects I’m currently working on. First, Leviathan, since there are a number of big changes but (as of yet) not much to show for it. Such is software development. Game Dev: Leviathan Following a much-needed break/hiatus during the latter part of…

Leviathan Dev Log #1: Rising from the Deep

This post covers the beginnings of the development of my most recent project, LEVIATHAN, an underwater monster hunting game. Here are the specific things I’ll be covering in this post: Intro: Leviathan is Born After mulling over a few ideas and looking at some of my previous WIP projects, in December of 2022, I decided…

Diablo IV: Initial Review

I had initially intended for my next post to be about LEVIATHAN, the underwater scrolling shooter / monster hunting game that I’m currently working on. However, I’m currently in the middle of a month-long interview prep process and not quite in the right mindset to be thinking about game dev right now… or at least,…

Single Monster Encounters in D&D5e

The fifth edition of Dungeons & Dragons is a game that has been catapulted into staggering popularity in the years since its initial release in 2014. While people have adapted the game to suit a variety of purposes, the game is really not meant to be a catch-all for your table’s roleplaying needs. Or, at…

Proof of Life + Many Marvelous Monsters

I had a variety of intentions (mostly good) regarding my life and the various projects I was working on, etc., when I wrote my previous post. The vast majority of those went swiftly out the window when my job, my hobbies, and my mental state were turned completely on their head by the arrival of…

Diablo Simulator: The Great Refactoring

Over-scoping and over-engineering were two things I wanted to avoid with this project. With the lack of a strict deadline, the scope is still manageable, given that I’m not having to worry about things like physics and (for the most part) graphics. That said, I definitely underestimated the amount of organization I needed on the…

Diablo Simulator Preview

Progress on the new game project is going well. After a long time working on C++ game engines, getting to work in C# has been a nice breath of fresh air so far. There’s already a number of things I’m used to doing in C++ (mostly involving templates / generics) that I have to find…

Next game project: Diablo Simulator

Since I’ve been mired in curriculum development and designing APIs for the past few years, I haven’t had much of a chance to actually make games. I did a brief venture into PICO-8 last year, which taught me a few things about Lua and making pixel art, but also taught me that PICO-8 is very…

New Blog is New

Hello, all! Since I’ve recently redesigned my website, I figured I’d start from scratch on the blog end as well. I’m making it my goal to make future posts constructive and informative. The majority of posts will be insight into my development process for current projects. First up will be a post on Beta, the…


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