Project Updates: Leviathan and Requiem

Hello! Wanted to provide a quick update on the status of the two major projects I’m currently working on. First, Leviathan, since there are a number of big changes but (as of yet) not much to show for it. Such is software development. Game Dev: Leviathan Following a much-needed break/hiatus during the latter part of… Continue reading Project Updates: Leviathan and Requiem

Diablo Simulator: The Great Refactoring

Over-scoping and over-engineering were two things I wanted to avoid with this project. With the lack of a strict deadline, the scope is still manageable, given that I’m not having to worry about things like physics and (for the most part) graphics. That said, I definitely underestimated the amount of organization I needed on the… Continue reading Diablo Simulator: The Great Refactoring