Hello! Wanted to provide a quick update on the status of the two major projects I’m currently working on. First, Leviathan, since there are a number of big changes but (as of yet) not much to show for it. Such is software development. Game Dev: Leviathan Following a much-needed break/hiatus during the latter part of… Continue reading Project Updates: Leviathan and Requiem
Tag: game dev
Proof of Life + Many Marvelous Monsters
I had a variety of intentions (mostly good) regarding my life and the various projects I was working on, etc., when I wrote my previous post. The vast majority of those went swiftly out the window when my job, my hobbies, and my mental state were turned completely on their head by the arrival of… Continue reading Proof of Life + Many Marvelous Monsters
Diablo Simulator: The Great Refactoring
Over-scoping and over-engineering were two things I wanted to avoid with this project. With the lack of a strict deadline, the scope is still manageable, given that I’m not having to worry about things like physics and (for the most part) graphics. That said, I definitely underestimated the amount of organization I needed on the… Continue reading Diablo Simulator: The Great Refactoring
Diablo Simulator Preview
Progress on the new game project is going well. After a long time working on C++ game engines, getting to work in C# has been a nice breath of fresh air so far. There’s already a number of things I’m used to doing in C++ (mostly involving templates / generics) that I have to find… Continue reading Diablo Simulator Preview
Next game project: Diablo Simulator
Since I’ve been mired in curriculum development and designing APIs for the past few years, I haven’t had much of a chance to actually make games. I did a brief venture into PICO-8 last year, which taught me a few things about Lua and making pixel art, but also taught me that PICO-8 is very… Continue reading Next game project: Diablo Simulator