Hello! Wanted to provide a quick update on the status of the two major projects I’m currently working on. First, Leviathan, since there are a number of big changes but (as of yet) not much to show for it. Such is software development. Game Dev: Leviathan Following a much-needed break/hiatus during the latter part of… Continue reading Project Updates: Leviathan and Requiem
Category: game dev
Leviathan Dev Log #1: Rising from the Deep
This post covers the beginnings of the development of my most recent project, LEVIATHAN, an underwater monster hunting game. Here are the specific things I’ll be covering in this post: Intro: Leviathan is Born After mulling over a few ideas and looking at some of my previous WIP projects, in December of 2022, I decided… Continue reading Leviathan Dev Log #1: Rising from the Deep
Single Monster Encounters in D&D5e
The fifth edition of Dungeons & Dragons is a game that has been catapulted into staggering popularity in the years since its initial release in 2014. While people have adapted the game to suit a variety of purposes, the game is really not meant to be a catch-all for your table’s roleplaying needs. Or, at… Continue reading Single Monster Encounters in D&D5e
Diablo Simulator: The Great Refactoring
Over-scoping and over-engineering were two things I wanted to avoid with this project. With the lack of a strict deadline, the scope is still manageable, given that I’m not having to worry about things like physics and (for the most part) graphics. That said, I definitely underestimated the amount of organization I needed on the… Continue reading Diablo Simulator: The Great Refactoring
Next game project: Diablo Simulator
Since I’ve been mired in curriculum development and designing APIs for the past few years, I haven’t had much of a chance to actually make games. I did a brief venture into PICO-8 last year, which taught me a few things about Lua and making pixel art, but also taught me that PICO-8 is very… Continue reading Next game project: Diablo Simulator