Over-scoping and over-engineering were two things I wanted to avoid with this project. With the lack of a strict deadline, the scope is still manageable, given that I’m not having to worry about things like physics and (for the most part) graphics. That said, I definitely underestimated the amount of organization I needed on the… Continue reading Diablo Simulator: The Great Refactoring
Diablo Simulator Preview
Progress on the new game project is going well. After a long time working on C++ game engines, getting to work in C# has been a nice breath of fresh air so far. There’s already a number of things I’m used to doing in C++ (mostly involving templates / generics) that I have to find… Continue reading Diablo Simulator Preview
Next game project: Diablo Simulator
Since I’ve been mired in curriculum development and designing APIs for the past few years, I haven’t had much of a chance to actually make games. I did a brief venture into PICO-8 last year, which taught me a few things about Lua and making pixel art, but also taught me that PICO-8 is very… Continue reading Next game project: Diablo Simulator
New Blog is New
Hello, all! It’s been ages since I wrote a blog post. Since I’ve recently redesigned my website, I figured I’d start from scratch on the blog end as well. Most of my previous posts were not terribly useful, so I’m making it my goal to make future posts constructive and informative. The majority of posts… Continue reading New Blog is New